![]() Jar signature remains and client brand is untouched. VBOs are available because OpenGL 1.5 is supported. Shaders are available because OpenGL 2.1 is supported. Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported. OpenGL: ~ ERROR~ RuntimeException: No OpenGL context found in the current thread. IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0 JVM Flags: 8 total -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_ -Xmx2G -XX:+UnlockExperimentalVMOptions -XX:+UseG1GC -XX:G1NewSizePercent=20 -XX:G1ReservePercent=20 -XX:MaxGCPauseMillis=50 -XX:G1HeapRegionSize=32M LWJGL is a Java library that enables cross-platform access to popular native APIs useful in the development of graphics (OpenGL, Vulkan, bgfx), audio (OpenAL, Opus), parallel computing (OpenCL, CUDA) and XR (OpenVR, LibOVR, OpenXR) applications. Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation Time: 3/25/15 10:29 PM Description: Ticking player : No OpenGL context found in the current thread. Java Version: 1.8.0_51, Oracle Corporation Operating System: Windows 8.1 (amd64) version 6.3 : No OpenGL context found in the current thread.Īt .getCapabilities(GLContext.java:124)Īt 11.glGetError(GL11.java:1299)Īt .Main.main(SourceFile:123)Ī detailed walkthrough of the error, its code path and all known details is as follows: On the bright side, I bought you a teddy bear!
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